Square Enix in turn unveils the best results in its history

There is an upward trend in the accounts of video game publishers, and in Japan in particular. After Capcom, Bandai Namco and Konami, it’s Square Enix’s turn to parade by publishing the best results in its history.

Square Enix will therefore also be part of the big winners of the 2021-2022 fiscal year. Whether we are talking about turnover (2.7 billion euros), operational profit (442 million euros) or net profit (380 million euros), the Japanese publisher largely surpasses its objectives and sets a record in all compartments.

Square Enix results

Period | Turnover | Operational benefit | Net profit

April 2020 – March 2021 | 2.4 billion euros | 352.0 million euros | 200.9 million euros
April 2021 – March 2022 | 2.7 billion euros | 442.2 million euros | 380.1 million euros

Square Enix are Making Some REALLY Questionable Decisions...
The fiscal year was marked by the releases of titles like Outriders, Nier Replicant, Life is Strange: True Colors, Marvel’s Guardians of the Galaxy, Stranger of Paradise: Final Fantasy Origin or even Triangle Strategy. A solid catalog, even if he did not generate as much money as last year, when Square Enix was released Final Fantasy VII Rémake and Marvel’s Avengers. Carried by the release of Final Fantasy 14: Endwalker, the MMO segment takes off like never before, whether thanks to the sales of the extension or the gain of new subscribers. Although mixed on the performance of some of its smartphone games, Square Enix also finds an increase in sales.

All this means that, on the whole, turnover and the operational benefit of video games increased by 6% and 16% respectively to reach 2 billion euros and 440 million euros. The three other activities of Square Enix (Arcade machines, manga publication and especially sales of tifa figurines) combine a turnover of 664 million euros and an operational profit of 134 million ‘euros.

These results do not include 300 million dollars that Square Enix will receive to embrace in exchange for its American studios (Crystal Dynamics, Eidos Montréal) and all the licenses associated with these studios, including Tomb Raider, Deus Ex, Thief Thief Thief Thief and Legacy of Kain. A strategic choice that continues to be debated, especially since it takes place when Square Enix has never earned so much money. “The objective of the operation is to allow the company to add its resources more effectively, to accelerate the growth of its main activities and the launch of new activities, while facing the major changes in progress in the Global commercial environment “, justifies the CEO Yosuke Matsuda.

Despite this transaction, Square Enix indicates that it has the medium -term objective to strengthen its development capacities, in particular by creating or acquiring studios. The publisher also wishes to restructure to accelerate certain decision -making and will create a position of chief Publishing Officer for this purpose. At the same time, Square Enix continues to believe in the NFT and opened a department dedicated to the blockchain in February. A priori, nothing that should interfere in the traditional games of the publisher. A priori.

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