Impressions of the attachment of the Dual Shock 4 button
How many times have you wanted to move the camera from a game and simultaneously launch / jump / anything else that is commonly mapped to the face buttons? All the time? Yeah, me too. Xbox triggered the Elite controller to resolve this problem, but so far, PlayStation players have not had an additional button experience. Not anymore! I use the Dual Shock 4 rear button accessory for a few months now, and although it modifies the ergonomics of the controller, it is a small well-designed and useful complement.
As the control schemes became more complicated, the developers had to be creative. Soul games moved by attacking on the shoulder buttons to allow the thumbs to stay on the sticks, but even then, there is simply not enough shoulder buttons to handle everything without having to introduce From modification buttons Shudder. The Dual Shock 4 rear button accessory combines your two preferred face buttons with solid sensations and clickable pallets.
Functionally, they work exactly as you expect it. Whether by clicking on the changes in Dirt Rally 2, jumping and rushing into DOOM Eternal, jumping and avoiding Jedi: Fallen Order, Making these actions on pallets facilitates the control of the game. Is also easy to switch between profiles with the integrated OLED screen on the attachment. Oddly, it faces you, but in a few quick clicks, you can swap the mapping between a number of presets.
Attachment engages relatively easily on your controller, but requires somewhat worrying force to do the job. Once in place, it is solid like the rock. The pallets themselves have a little game for them, so it is easy to ask the major on them without worrying about a wandering click. Fortunately, clicking is absolutely the right word to feel these triggers. There is no question of whether you have activated the button or not, and it’s a good thing for actions in a fraction of a second.
What is not ideal is the ergonomics of the situation. I usually find that the dual shock 4 is the most comfortable controller on the market, and fixing the back button compromises somewhat. This is probably something you will need to decide for yourself, and I could certainly see that become completely natural for me over time. But after 6 years, the familiarity of the DS4 form is difficult to overcome.
The other thing to note is that this accessory uses a battery. Although he is under tension, it’s understandable, but there is also a certain amount of drain in standby. There have been several times I caught a controller and I found it dead while it should not be. Not a business breaker, but a little pain.
So, will I use the attachment of the Dual Shock 4 back button in the future? Sometimes. Probably. It provides competence an undoubtedly important function that makes some more user-friendly genres for controllers, but interferes at the same time with root design of one of the best industry controllers. My recommendation? Pick it up if you like the paddling and attach it when it makes sense.